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gustave | expedition 33 ([personal profile] superniceone) wrote2025-09-11 09:17 pm

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User Name/Nick: Autumn
User DW: n/a
E-mail/Plurk/Discord/PM to a character journal/alternate method of contact: guildenfern @ discord
Other Characters Currently In-Game: None

Character Name: Gustave
Series: Clair Obscure: Expedition 33
Age: 32
From When?: The end of the Renoir fight at the end of act one.

Warden Justification: Gustave is a clever and kind man with a lot of genuine empathy for the people around him, and has dedicated his life toward the betterment of his fractured city and the people in it. He will be genuinely invested in the rehabilitation of his inmate, and whilst a bit of an awkward person, is fairly good at building rapport with others.

Item: The journal gifted to him by his apprentices.

Abilities/Powers: Gustave is a turned-based RPG protagonist, but for the sake of simplicity I’m not going to bother trying to translate most of his combat ‘abilities’ into DWRP mechanics. He is also an accomplished engineer. Otherwise:

• He is able to summon his pistol and sword from hammerspace on command.
• He is wiry as hell but extremely agile, and able to hold his own in combat.
• He has a mechanical arm that is one to one functionality wise with an organic arm – he’s able to wield his gun with it.
• Aforementioned mechanical arm seems to be able to store and expel offensive charges of electricity.

Wardening Strategies and Philosophies: Gustave will see his invitation to the Barge as a bit of a redemption opportunity for himself. He’s spent a large portion of his life preparing to confront the Paintress (the almost deific figure in his world who was widely believed to be the cause of society’s dwindling population), and then promptly failed in a pretty identity-shaking way. He is a stubborn idealist, and will approach his relationship with an inmate as an opportunity to improve some world, somewhere – which is an ideal that holds sincere merit for him.

He and his sister once adopted a young girl who was known for being a bit of an oddball and handful, who in her words ‘no one else wanted’; he afforded her the patience and grace to grow into her own. Gustave believes that people are inherently good, so largely he'll assume that anyone brought to the Barge is capable of redemption; he’ll do his best to afford them that same grace and understanding that he did his troublemaker little sister.

His wardening strengths would largely be 1) his ability to retain his composure in the face of the odd and the unusual, and 2) a mind that is both extremely scientifically analytical but also earnest and compassionate. His primary weaknesses would likely be 1) his high regard for human life might cause friction with inmates who exhibit obvious enough disregard for it, and 2) he’s never had the time to unpack the trauma of watching his team get massacred on the beach when their Expedition first landed. The way he froze up completely (and nearly took his own life following) has left him with a nagging sense of guilt and unease at his own powerlessness that could be easy to pick on.

Gustave would pair well especially well with inmates with academic or scientific backgrounds, because he’s a giant nerd and would find that an easy and authentic common ground to start establishing a relationship. He would find himself struggling if paired with someone prone to lashing out with physical violence, just because he wouldn’t know how to reconcile that with recovery.

Deal: The eradication of the Paintress.

History: Wiki link

Sample Network Entry: Test drive link one

Sample RP: Also a test drive link

Special Notes: Due to his canon point, Gustave has no idea that the Paintress is actually successfully expelled from the Canvas of his world after his death. This is something he’ll eventually discover from Maelle and Verso, and he’ll eventually want to change his deal to something else. The specifics of the deal change will be dictated by the direction his threads take, so I’ll have him address that ICly when it becomes relevant.